I wanted to cry.
I would like to express today the importance of research and theory crafting before making decisions in near end game content. As I have been climbing higher and higher in game content I’ve noticed that my decisions cost me more and more in game. Sometimes this has been good – increased dmg, survivability, better PvP, yada, yada, yada. This post is not about one of those positive times.
So while running Kara for badges on Tuesday night I received a piece of loot – this is unusual since I had been running Kara with the assumption that I don’t need anything out of Kara. (Check out my armory to the side if you’re curious) What loot you ask? Trial Fire Trousers off of the witch bitch in the oz opera event. After receiving them I thought to myself “hmmm3 gem slots, and +49 dmg will get me more spell dmg! than my spell strike legs!”
At this point the shadow gods should have dropped an anvil on my head with Spell Hit inscribed across the front.
No such anvil dropped.
Luckily I logged off that night before doing anything rash.
Unluckily I logged on the next day with 31 badges, 210g, and an acute case of stupidity. I gemmed my pants….all three slots with Runed Crimson Spinel….only to realize: “Wait! Now I have to change my talents to make up for the loss of 22 spell hit…” I wanted to mind control children off the edge of Thunder Bluff.
There is only one other possible solution I can think of at this point to maybe remedy the situation – haste. Once your reach 1400 raid buffed dmg 1 haste becomes equal to 1 dmg and recently in Hyjal I have been sitting around 1500 buffed raid dmg. SO I am going to re-gem my new pants with Haste and spell damage gems – then fix my tree to include more spell hit. I’m thinking with the change at least I’ll get the socket bonus +5 spel damage then the added haste.
But now as I am looking more at it this actually may continue to be an ok upgrade without regemming. After all my old pants had 2 +12s and 1 +9 runed gems. Thats one increase – but the thing that I am really noticing now is the difference in stamina and intellect – 30 more stamina and 32 more intellect…..thats a decent amount of survivability. Plus the extra life wil help alot with the AoE dmg and random target dmg I’ve been having an issue with in T6.
So tonight I will test the new trousers.
God I wish I had a personal theorycrafting assistant….


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